about me
As a Parsons School of Design alum, my journey in game and interactive media design has equipped me with a multifaceted skill set, especially in computer graphics and software development. At Voyce, my role as a Field Technician allowed me to apply these competencies, contributing to projects that demanded both technical prowess and creative problem-solving.
Driven by a passion for ar`t and programming, I aim to continuously develop tools that empower us in our crafts. Through collaboration and a dedication to my craft, my goal is to continually evolve as a software developer, delivering innovative solutions to complex challenges